

5 Getting very pissed and angry at the first death doing dumb shit which leads to many more chain of deaths.4 The illusion of eazy mode due to having cleared higher and difficult maps but landing into sudden situations admis't what seems like hours of smooth sailing.- To me this is the most deadliest of all the dumb shit i do.3 Getting Tired and annoyed at the slow map clearing, either due to mods, temp chains+ fracture.2 Greed - Rolling high quan't vaaled maps in hopes of getting something good and getting shit in return - goto 1.1 Frustration - of not getting anything decent.( this i have found to be the toughest part when navigating, dark dreary maze-like maps)įirst things first. Best way to survive is to avoid damage, don't get hit by that 1 shot crits Dont rush into packs without proper flasks up, or proper preparation.Have an escape skill at hand to run away and pace yourself in tough situations.Just don't get into tough situations.Realize that in the journey to 100 There is no OP/Godlike build better than the other.Realize that no amount of good gear or equipment will save you from stupidity.Three Not So simple rules we need to accept and be mindful off at all times ( and we would also not have this guide ) Seems simple enough but Apparently ( and we know) its not, else we would have a lot more players hitting 100 all the time instead of jumping to new characters which they feel are OP/Godlike.
#ITEM TRAPPED UNDER GREED STRONGBOX HOW TO#
The fact that you have gotten to 92 it means you have all the basics down and know how to level, what separates the elite from the bad players in the journey to 100 is the mindset and skill level and knowing and accepting how to pace yourself. I have cleared all tiers of maps deathless But the thing that makes me die is dumb random shit, or not so random if you look at the general premise of deaths. Getting caught in the forever vicious cycle of its easy - gain 20-30% die and start all over again. I realized just how pathetically bad, a player, i am only when i hit 92. It seems likely that the Dragonspawn Pits were kept as a secondary realm by Tiamat after the demise of Azharul.Given 92 is the average level most players stop at, to go level other characters because the game punishes you harshly for death, stupidity and carelessness. The exact relationship between Tiamat's Lair and the Cave of Greed/Dragonspawn Pits within the Great Wheel cosmology is not specified in the extant sources. Ed Greenwood's forum article, attempting to reconcile the various locations of Tiamat's realm throughout the editions, introduced Azharul as a deity and placed the Dragonspawn Pits into the Dragon Eyrie. However, 2 nd edition made Tiamat's Lair a proper noun, not mentioning the former name. It is unclear if the Cave of Greed was destroyed or transported there in the process.Īzharul, the Dragonspawn Pits, were introduced as Tiamat's lair in the 1 st-edition Dragon article " The Nine Hells, Part I". When the Spellplague hit in the Year of Blue Fire, 1385 DR, the Dragon Eyrie dissolved and the Azharul aspect of Tiamat was flung into Banehold. The Dragon Queen renamed his Dragonspawn Pits to the Cave of Greed, and used his body, name, and realm as a false front in her machinations.

History Īround 1371 DR, Azharul was attacked, defeated, and his essence subsumed by Tiamat. The realm consisted of an enormous convoluted cavern that contained the lair of its deity and, at some distance, those of its various petitioners and other inhabitants. Planar borders only weakly separated this region from the Nine Hells. In the World Tree cosmology, the Cave of Greed was located in the lowest reaches of the Dragon Eyrie, far underground beneath the slopes of the mountain. In the Great Wheel cosmology, the Dragonspawn Pits were found on Avernus, the first of the Nine Hells.
